Rule Sets

Classic Rules

Skills

Resources

Spell List

Alchemy(B) Kno

 

Alteration Kno

Knowledge of chemical compounds and material science. Serves as the basis for skills involving potions, alloys, creation of new materials such as plastics.
 

 

Knowledge of Alteration domain spells.
 

Anthropology(B) Kno

 

Apportation Kno

Knowledge of cultures. This skill can be combined with such skills as Streetwise, Diplomacy.
 

 

Knowledge of Apportation domain spells.
 

Appraise Kno

 

Archeology(B) Kno

Determine the market value of goods or services within +/- 10%.
 

 

Expertise in antiquities and ruins.
 

Biology(B) Kno

 

Bureaucracy Kno

Knowledge of living organisms.
 

 


 

Craft Kno

 

Cryptography Kno

(Pick a craft). Create fine hand worked items. Blacksmithing, woodworking, jewelry making, trap setting are a few examples.
 

 

Decipher codes or encrypted messages.
 

Deduction Kno

 

Demolitions Kno

Solve a problem or make a determination from a set of clues or related bits of information.
 

 

Knowledge of use of explosives or destructive spells in a controlled manner. Covers setting of fuses, placement, arming or disarming.
 

Diagnose Kno

 

Energy(B) Kno

Recognize the nature of an illness or injury. Add +10 to the difficulty of a treatment if this fails.
 

 

Knowledge of Energy domain spells.
 

Forgery Kno

 

Illusion(B) Kno

Create believable false documents.
 

 

Knowledge of Illusion domain spells.
 

Language Kno

 

Mechanics Kno

The ability to comprehend, speak, read, or write languages.
 

 

The ability to repair, construct, modify, or maintain mechanical hardware.
 

Medicine(B) Kno

 

Navigation Kno

Covers various skills used by the professional healer.
 

 

Find the way from one place to another using navigational aids.
 

Physics(B) Kno

 

Programming Kno

Knowledge of physical theories, methods, applications.
 

 

Write instructions for computing devices.
 

Research Kno

 

Scry Kno

Use of storehouses of information to find facts.
 

 


 

Search Kno

 

Spellcraft Kno

Finding what you are looking for. This differs from awareness in that you have an idea what your looking for and where it might be found, and you?re actively pursuing it.
 

 


 

Survival Kno

 

Tactics Kno

Knowledge of how to survive and live off the land. Pick one environment, such as forest, desert, etc.
 

 

 
 

Treat Injury Kno

 

Universal Spells(B) Kno


 

 

Knowledge of the Universal magic domain. Note that universal spells are meta-magic and thus can be applied to any domain, so this skill is usually not required.
 

Zoology(B) Kno

 

Acting Per

Knowledge of animals, their habits, environment, capability. Useful when dealing with unfamiliar creatures in any capacity.
 

 

Change appearance by costumes and/or impersonation. This can be for entertainment or disguise.
 

Art Per

 

Artistic Ability(B) Per

Pick an individual artistic skill such as dance, acting, paint, sculpture.
 

 

Expertise in many artistic skills.
 

Awareness Per

 

Bargain Per

The ability to detect when something is not right, or assess a situation. Awareness is also rolled to determine who has initiative in combat.
 

 


 

Bluff Per

 

Clerical Per


 

 

Knowledge of Clerical spells.
 

Detection Per

 

Diplomacy Per

Knowledge of Detection domain spells.
 

 


 

Enchantment Per

 

Gamble Per

Knowledge of Enchantment domain spells.
 

 

Used in an opposed roll when playing others in a game of chance that has some level of skill or strategy. Can also be used to cheat or detect cheating. Attempting to cheat adds +1D to the gamble roll. Detecting cheating requires a separate opposed die
 

Gather Information Per

 

Hypnotism Per


 

 

Mesmerize others to gain information or plant suggestions.
 

Intimidate Per

 

Intuit Direction Per

Coerce someone into giving what you want by threats.
 

 

Accurately determine which direction is north.
 

Leadership Per

 

Necromancy(B) Per

Coordinate groups of individuals and guide them towards a common goal.
 

 

Knowledge of the Necromantic domain spells.
 

Persuasion Per

 

Psychology(B) Per

Talking others into doing what you want them to do, seduction, fast-talk.
 

 

Understand motivations. Useful in conjunction with persuasion and human (or other creature) perception skills.
 

Sense Motive Per

 

Speak to Animals Per


 

 

Communicate or command an animal through gestures, sound, expressions. Figure out what an animal is trying to tell you.
 

Streetwise Per

 

Teach Per

The ability to blend into an environment and interact without being unduly noticed.
 

 


 

Track Per

 

Willpower Per

Follow a creature directly or by their trail.
 

 

 
 

Acrobatics Ref

 

Animal Riding Ref

Jumping, balancing, swinging from ropes, doing flips.
 

 

Ride and control an animal. Make a skill check every round if the animal is resisting.

    Riding a tame pack animal  10
    Riding a bucking bronco  20
    Riding a bucking bull  25
     

Athletics(B) Ref

 

Bow Ref

General athletic ability.
 

 

The skill required to use bows, longbows, and compound bows
 

Dagger Ref

 

Disable Device Ref

Fight with daggers, knives. Also includes throwing of daggers.
 

 

Disable traps, pick non-magical locks, or otherwise circumvent or rig a device.
 

Escape Artist Ref

 

Fly Ref

Escape from bindings or other confinement.
 

 


 

Hide Ref

 

Pilot Balloon Ref


 

 

Pilot lighter-than-air transports, such as balloons, blimps, dirigibles.
 

Pilot Ground Vehicle Ref

 

Pilot Heavy Vehicle Ref

Drive medium sized vehicles.
 

 

The skill for driving large ground transports such as trucks and tanks.
 

Pilot Helicopter Ref

 

Pilot Motorcycle Ref

Pilot rotary wing or vector thrust aircraft
 

 

Drive small ground vehicles, such as motorbikes, hoverbikes, scooters.
 

Pilot Plane Ref

 

Pistol Ref

Pilot fixed wing aircraft
 

 

Ranged weapons designed to be held in one hand.
 

Polearms Ref

 

Ranged Combat(B) Ref

The skill of using any long-hafted weapon, including spears.
 

 

Broad skill for experts in ranged combat. Covers use of ranged weapons, techniques to avoid being hit (which means this skill can be applied to defense rolls).
 

Rifle Ref

 

Sailing Ref

Covers use of two handed ranged weapons such as rifles, muskets, and also crossbows.
 

 

Pilot wind driven craft
 

Sleight of Hand Ref

 

Sling Ref

Removing items from someone?s person without their knowledge (pick pocket) or palm an object. Opposed by the target's Awareness Skill roll.
 

 

Skill for attacking with a sling weapon.
 

Sneak Ref

 

Sport Ref


 

 

(Pick a sport) Knowledge and ability to play a given sport.
 

Sword, 1H Ref

 

Sword, 2H Ref

One handed swords. Longswords, shortswords, sabers.
 

 

Two handed swords.
 

Thrown Weapon Ref

 

Vehicle Combat Ref

General skill for hitting with throwable weapons, such as daggers, axes, baseballs.
 

 

Use of weapons mounted on vehicles, and the vehicle itself, in combat situations.
 

Wagon Driving Ref

 

Zero-G Movement Ref

Control an animal-drawn conveyance
 

 

Maneuver in a low or non-gravity environment.
 

Martial Arts Ref,

 

Melee Fighting(B) Ref,

Covers any unarmed fighting style from aikido to wrestling.
 

 

Broad skill for those who are expert in hand to hand combat, with or without weapons.
 

Climb Str

 

Club Str


 

 

Proficiency in fighting with a club, baseball bat, mace, flail.
 

Concentration Str

 

Endurance Str


 

 


 

Energy(B) Str

 

Melee Weapon Str

Another variation of the Energy magic domain. Mostly used by experts in combat magic.
 

 

Staff
 

Melee Weapon Str

 

Swim Str

Polearm
 

 

The ability to keep from drowning when in a body of water.