Rule Sets

Classic Rules

Skills

Resources

Spell List

Acrobatics Ref

 

Acting Per

Jumping, balancing, swinging from ropes, doing flips.
 

 

Change appearance by costumes and/or impersonation. This can be for entertainment or disguise.
 

Alchemy(B) Kno

 

Alteration Kno

Knowledge of chemical compounds and material science. Serves as the basis for skills involving potions, alloys, creation of new materials such as plastics.
 

 

Knowledge of Alteration domain spells.
 

Animal Riding Ref

 

Anthropology(B) Kno

Ride and control an animal. Make a skill check every round if the animal is resisting.

    Riding a tame pack animal  10
    Riding a bucking bronco  20
    Riding a bucking bull  25
     

 

Knowledge of cultures. This skill can be combined with such skills as Streetwise, Diplomacy.
 

Apportation Kno

 

Appraise Kno

Knowledge of Apportation domain spells.
 

 

Determine the market value of goods or services within +/- 10%.
 

Archeology(B) Kno

 

Art Per

Expertise in antiquities and ruins.
 

 

Pick an individual artistic skill such as dance, acting, paint, sculpture.
 

Artistic Ability(B) Per

 

Athletics(B) Ref

Expertise in many artistic skills.
 

 

General athletic ability.
 

Awareness Per

 

Bargain Per

The ability to detect when something is not right, or assess a situation. Awareness is also rolled to determine who has initiative in combat.
 

 


 

Biology(B) Kno

 

Bluff Per

Knowledge of living organisms.
 

 


 

Bow Ref

 

Bureaucracy Kno

The skill required to use bows, longbows, and compound bows
 

 


 

Clerical Per

 

Climb Str

Knowledge of Clerical spells.
 

 


 

Club Str

 

Concentration Str

Proficiency in fighting with a club, baseball bat, mace, flail.
 

 


 

Craft Kno

 

Cryptography Kno

(Pick a craft). Create fine hand worked items. Blacksmithing, woodworking, jewelry making, trap setting are a few examples.
 

 

Decipher codes or encrypted messages.
 

Dagger Ref

 

Deduction Kno

Fight with daggers, knives. Also includes throwing of daggers.
 

 

Solve a problem or make a determination from a set of clues or related bits of information.
 

Demolitions Kno

 

Detection Per

Knowledge of use of explosives or destructive spells in a controlled manner. Covers setting of fuses, placement, arming or disarming.
 

 

Knowledge of Detection domain spells.
 

Diagnose Kno

 

Diplomacy Per

Recognize the nature of an illness or injury. Add +10 to the difficulty of a treatment if this fails.
 

 


 

Disable Device Ref

 

Enchantment Per

Disable traps, pick non-magical locks, or otherwise circumvent or rig a device.
 

 

Knowledge of Enchantment domain spells.
 

Endurance Str

 

Energy(B) Str


 

 

Another variation of the Energy magic domain. Mostly used by experts in combat magic.
 

Energy(B) Kno

 

Escape Artist Ref

Knowledge of Energy domain spells.
 

 

Escape from bindings or other confinement.
 

Fly Ref

 

Forgery Kno


 

 

Create believable false documents.
 

Gamble Per

 

Gather Information Per

Used in an opposed roll when playing others in a game of chance that has some level of skill or strategy. Can also be used to cheat or detect cheating. Attempting to cheat adds +1D to the gamble roll. Detecting cheating requires a separate opposed die
 

 


 

Hide Ref

 

Hypnotism Per


 

 

Mesmerize others to gain information or plant suggestions.
 

Illusion(B) Kno

 

Intimidate Per

Knowledge of Illusion domain spells.
 

 

Coerce someone into giving what you want by threats.
 

Intuit Direction Per

 

Language Kno

Accurately determine which direction is north.
 

 

The ability to comprehend, speak, read, or write languages.
 

Leadership Per

 

Martial Arts Ref,

Coordinate groups of individuals and guide them towards a common goal.
 

 

Covers any unarmed fighting style from aikido to wrestling.
 

Mechanics Kno

 

Medicine(B) Kno

The ability to repair, construct, modify, or maintain mechanical hardware.
 

 

Covers various skills used by the professional healer.
 

Melee Fighting(B) Ref,

 

Melee Weapon Str

Broad skill for those who are expert in hand to hand combat, with or without weapons.
 

 

Polearm
 

Melee Weapon Str

 

Navigation Kno

Staff
 

 

Find the way from one place to another using navigational aids.
 

Necromancy(B) Per

 

Persuasion Per

Knowledge of the Necromantic domain spells.
 

 

Talking others into doing what you want them to do, seduction, fast-talk.
 

Physics(B) Kno

 

Pilot Balloon Ref

Knowledge of physical theories, methods, applications.
 

 

Pilot lighter-than-air transports, such as balloons, blimps, dirigibles.
 

Pilot Ground Vehicle Ref

 

Pilot Heavy Vehicle Ref

Drive medium sized vehicles.
 

 

The skill for driving large ground transports such as trucks and tanks.
 

Pilot Helicopter Ref

 

Pilot Motorcycle Ref

Pilot rotary wing or vector thrust aircraft
 

 

Drive small ground vehicles, such as motorbikes, hoverbikes, scooters.
 

Pilot Plane Ref

 

Pistol Ref

Pilot fixed wing aircraft
 

 

Ranged weapons designed to be held in one hand.
 

Polearms Ref

 

Programming Kno

The skill of using any long-hafted weapon, including spears.
 

 

Write instructions for computing devices.
 

Psychology(B) Per

 

Ranged Combat(B) Ref

Understand motivations. Useful in conjunction with persuasion and human (or other creature) perception skills.
 

 

Broad skill for experts in ranged combat. Covers use of ranged weapons, techniques to avoid being hit (which means this skill can be applied to defense rolls).
 

Research Kno

 

Rifle Ref

Use of storehouses of information to find facts.
 

 

Covers use of two handed ranged weapons such as rifles, muskets, and also crossbows.
 

Sailing Ref

 

Scry Kno

Pilot wind driven craft
 

 


 

Search Kno

 

Sense Motive Per

Finding what you are looking for. This differs from awareness in that you have an idea what your looking for and where it might be found, and you're actively pursuing it.
 

 


 

Sleight of Hand Ref

 

Sling Ref

Removing items from someone's person without their knowledge (pick pocket) or palm an object. Opposed by the target's Awareness Skill roll.
 

 

Skill for attacking with a sling weapon.
 

Sneak Ref

 

Speak to Animals Per


 

 

Communicate or command an animal through gestures, sound, expressions. Figure out what an animal is trying to tell you.
 

Spellcraft Kno

 

Sport Ref


 

 

(Pick a sport) Knowledge and ability to play a given sport.
 

Streetwise Per

 

Survival Kno

The ability to blend into an environment and interact without being unduly noticed.
 

 

Knowledge of how to survive and live off the land. Pick one environment, such as forest, desert, etc.
 

Swim Str

 

Sword, 1H Ref

The ability to keep from drowning when in a body of water.
 

 

One handed swords. Longswords, shortswords, sabers.
 

Sword, 2H Ref

 

Tactics Kno

Two handed swords.
 

 

 
 

Teach Per

 

Thrown Weapon Ref


 

 

General skill for hitting with throwable weapons, such as daggers, axes, baseballs.
 

Track Per

 

Treat Injury Kno

Follow a creature directly or by their trail.
 

 


 

Universal Spells(B) Kno

 

Vehicle Combat Ref

Knowledge of the Universal magic domain. Note that universal spells are meta-magic and thus can be applied to any domain, so this skill is usually not required.
 

 

Use of weapons mounted on vehicles, and the vehicle itself, in combat situations.
 

Wagon Driving Ref

 

Willpower Per

Control an animal-drawn conveyance
 

 

 
 

Zero-G Movement Ref

 

Zoology(B) Kno

Maneuver in a low or non-gravity environment.
 

 

Knowledge of animals, their habits, environment, capability. Useful when dealing with unfamiliar creatures in any capacity.