Age of Enlightenment Illusion Spells 
 

Contents

Skills
  Alphabetic List
  Descriptions
  By Attribute
 
Spells
  Alteration
  Apportation   Clerical
  Detection
  Enchantment
  Energy
  Illusion
  Necromancy
  Universal spells
  

Chaos

 

Illusion
Touch
1 action
1 minute per DL
Diff 10
 

An anti-divination spell which can be used alone or in conjunction with other illusion spells. It jams divination attempts with static, giving the diviner a clue something is going on. Half this spell's DC is added as a bonus in any divination versus illusion DC comparison.
 

False Aura

 

Illusion
Touch
1 action
1 minute per DL
Diff 10
 

Attempts to create a false magical aura or hide a spell's true aura. This is often used to hide enchantments from identification. If a divination spell is cast, this aura will be detected before the true aura. The spellcaster must make a Spellcraft skill check versus the DC of the False Aura spell in order to realize it is false. Otherwise this aura appears real. If used to mask another spell, then that spell remains hidden and is skipped over in the divination process. If masking another spell, the Magical Aura spell must be cast at a DC equal or above the difficulty that spell was cast at.
 

Minor Figment

 

Illusion
Ranged
1 action
1 minute per DL
Diff 15
 

Creates a medium sized illusion (+1D scale). The illusion appears real enough at first glance, but can only emit simple, unintelligible sounds. The image can move as long as the caster spends actions to make it do so. An Awareness roll versus DC15 is required to realize it is an illusion.
 

Sample Effect Difficulties

20  

+1D scale illusion, but also feels real when touched. DC20 to detect

20  

+2D scale illusion, DC15 to detect

25  

+2D scale illusion, DC20 to detect

 

Programmed Figment

 

Illusion
Touch
Varies considerably
1 minute per DL
Diff 15
 

This is an illusion that makes movement and sounds preprogrammed by the caster. The complexity of the illusion's actions is limited only by the preparation of the spellcaster. This is an obvious illusion that will fool nobody into thinking it is real.
 

Sample Effect Difficulties

20  

Somewhat more complex illusion, a programmed Minor Figment spell. (Add +5DC to provide this effect in other illusion spells.)

 

 

Disguise

 

Illusion
Touch
1 minute
1 minute per DL
Diff 10
 

Allows basic alteration of the subject's appearance in regard to skin, features, clothes, and such. Disguised characters get +1D per DL to attempts to see through the disguise itself, but only get a flat +1D to attempts to bluff or pass themselves off as whatever they are disguised as.
 

False Vision

 

Illusion
Area
1 action
1 minute per DL
Diff 20
 

Hides anything in the given area from divination relying on sight and sound. The DC of this spell is compared against the DC of the divination spell in order to go undetected. The caster has no way to know for sure if that actually happened. The caster must concentrate to maintain any non-static illusions.
 

Invisibility

 

Illusion
Touch
1 action
1 minute per DL
Diff 15
 

Hides character from normal sight. Invisible characters get +3D to stealth skills such as hide or sneak. This is not cumulative with other vision related modifiers such as darkness or opponent's blindness.
 

Sample Effect Difficulties

20  

Invisibility for multiple objects in a 5 meter radius.

25  

Stay invisible for a few days (1 day per DL)

 

Mirror Image

 

Illusion
Area
1 action
1 minute per DL
Diff 20
 

Multiple images, 1 per DL, of the creature or object appear within a 5 meter radius (which can be centered on one of the images, so it's not obvious which is real). The images mimic the movement and sound of the subject without requiring concentration. An Awareness versus DC20 is necessary to determine which one is real. The images have no form and take no damage.