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Contents
Skills
Alphabetic List
Descriptions
By Attribute
Spells
Alteration
Apportation
Clerical
Detection
Enchantment
Energy
Illusion
Necromancy
Universal spells
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Chain Lightning
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Energy
1 action
Instant
Diff 20
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A bolt of lightning is directed at multiple targets in succession. Damage for the first target is 2D6 per DL (min 8D), and decreases by 2D for each subsequent target.
Range for a ray spell is 10/20/50. If the bolt travels more than 10 meters from one target to the next, then the damage is reduced further still (by half up to 20, quarter up to 50m).
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Fireball
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Energy
1 action
Instant
Diff 15
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Pretty self explanatory. The blast radius is 3/6/9 meters, and damage is 2D * DL/ 1D * DL/ 1D per 2 DL. (Using base difficulty, damage is 6D/3D/1D+2.)
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Gust of Wind
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Energy
1 action
1 minute per DL
Diff 15
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Creates a strong wind, with a 2D6 per DL effect. Characters caught in the wind must make a STR roll versus the spell effect or be blown back. Creatures with a firm footing, something to hang on to, etc., get +1D to +2D to their roll.
The gust can be used as a means to extinguish (or spread) flames, or as a means of propulsion. The spell's effect should at least equal a wind
craft's hull + scale in order to propel it.
The range for a gust is 10/20/30 meters, level of effect is full/half/quarter at the respective ranges.
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Sample Effect Difficulties
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35
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Propel a large sailing ship for 7 hours.
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Dart
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Energy
1 action
Instant
Diff 10
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A bolt of energy flies from the caster's hand. The type of energy varies, but the effect is the same. The target must dodge versus the DC of the spell, or take 2D6 per DL in damage.
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Elemental Ray
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Energy
1 action
Instant
Diff 10
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A ray of fire, ice, electricity, or other energy flies from the caster's hands to strike his enemy. The opponent must dodge versus the spell difficulty to avoid damage. Damage is 2D6 per DL. Range of the ray is 10/20/50 for full/half/quarter damage.
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Fog
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Energy
1 action
Until dissipated
Diff 15
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Creates a bank of fog approximately 10 meters radius. A humid atmosphere or body of water is necessary for this to work.
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Light/Darkness
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Energy
1 action
1 minute per DL
Diff 10
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Illuminates or darkens an effective area 5 meters in radius.
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Sample Effect Difficulties
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15
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Create a bright light or darkness affecting those with darkvision.
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25
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Spell lasts 1 month per DL
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Wall of Fire/Ice
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Energy
1 action
1 minute per DL for fire, Until destroyed for ice
Diff 20
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Creates a wall 3x10 meters wide.
Creatures passing through a wall of fire take 2D6 per DL in fire damage.
Characters must do 2D6 per DL damage to break through a section of a wall of ice. The wall resists damage at +2D.
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