|
Contents
Skills
Alphabetic List
Descriptions
By Attribute
Spells
Alteration
Apportation
Clerical
Detection
Enchantment
Energy
Illusion
Necromancy
Universal spells
|
|
Affect Mind
|
|
|
Enchantment
1 action
Varies
Diff 10
|
|
The caster alters the perceptions (not the senses), memories, or thoughts of the target creature.
|
|
Sample Effect Difficulties
|
|
10
|
Cause minor misperceptions, alter unimportant distant memories, or change an opinion the subject doesn't much care about.
|
|
15
|
Change recent memories, thoughts or perceptions of some importance.
|
|
20
|
Control the target's mind for 1 minute per DL. Target will remember what happened.
|
|
25
|
Control the target's mind for 1 minute per DL. Target will forget what happened.
|
|
|
|
Dream
|
|
|
Enchantment
Touch
1 minute
A few minutes to a few hours
Diff 20
|
|
This allows a character to make contact with another, even if there is great distance between them, or the location of the other is unknown. In order to do so, the subject of the spell must enter a trance, and the other person must be in a dream state. The person in the trance can wait up to a day for the recipient to begin dreaming. They will know the dreamer received the message, their general state of mind, but not their location. Some information about the dreamer's waking experiences may come across, but it will be jumbled in with subconscious imagery.
|
|
Sample Effect Difficulties
|
|
30
|
Make contact across dimensions or worlds.
|
|
|
|
Fear
|
|
|
Enchantment
Range
1 action
1 minute per DL
Diff 15
|
|
Instills fear in a target. They may not run away, but they will avoid confrontation and generally act in a fearful, non-aggressive manner (unless cornered).
|
|
Suggestion
|
|
|
Enchantment
Ranged
1 action
Instant
Diff 10
|
|
Plant a suggestion in a creature's mind, which they will follow if they fail a willpower skill check. The suggestion must be something the subject would be willing to do anyway, given the proper motivation.
|
|
Sample Effect Difficulties
|
|
15
|
Plant the same suggestion in the minds of several creatures in a 5 meter radius.
|
|
|
|
|
|
Charm
|
|
|
Enchantment
Ranged
1 action
1 minute per DL
Diff 15
|
|
The target of the spell is friendly towards the caster.
|
|
Sample Effect Difficulties
|
|
20
|
Same, but attempts to charm multiple creatures in a 5 meter radius.
|
|
|
|
Confusion
|
|
|
Enchantment
Ranged
1 action
1 minute per DL
Diff 10
|
|
Creatures affected by this spell have a 1D per 2 DL penalty to any skill based on one of the mental attributes (KNO, PER).
|
|
Sample Effect Difficulties
|
|
10
|
1D penalty to KNO
or PER skills.
|
|
20
|
2D penalty
|
|
30
|
3D penalty
|
|
|
|
Favorability
|
|
|
Enchantment
Touch
1 action
1 minute per DL
Diff 10
|
|
Makes a person, place, or thing more favorable to a group of creatures with a mutual trait or interest. (Young adult male demihumans is a popular choice.) A +1 per DL modifier is applied to any skill where a favorable reaction is helpful when dealing with a member of that group.
This spell can also be used to make the person, place, or thing less popular with a particular group.
|
|
Sample Effect Difficulties
|
|
10
|
Applied to one object or person for a few minutes.
|
|
20
|
Applied to one object or person for a few days.
|
|
30
|
Applied to a 10 meter radius area for a few hours.
|
|
|
|
Sleep
|
|
|
Enchantment
Ranged
1 action
1 minute per DL
Diff 10
|
|
Attempt to cause a target to pass out for a few minutes.
|
|
Sample Effect Difficulties
|
|
15
|
Same as basic spell, but to multiple targets in a 5 meter radius.
|
|
|
|
Telepathy
|
|
|
Enchantment
1 action
1 minute per DL
Diff 15
|
|
The character can communicate with a nearby creature telepathically.
|
|
Sample Effect Difficulties
|
|
10
|
Can communicate with one creature who is in physical contact.
|
|
25
|
Multiple creatures in a 5 meter radius can communicate with each other.
|
|
|
|