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Contents
Skills
Alphabetic List
Descriptions
By Attribute
Spells
Alteration
Apportation
Clerical
Detection
Enchantment
Energy
Illusion
Necromancy
Universal spells
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Blindness
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Alter
Ranged
1 action
1 minutes per Dl
Diff 10
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Makes a creature blind.
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Enhance Attribute
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Alter
1 action
1 minute per DL
Diff 10
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Enhances one attribute, such as STR, CON, CHA, etc., by 1D.
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Sample Effect Difficulties
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15
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1D to an attribute for 1 hour per DL
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20
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2D to attribute for 1 minute per DL
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25
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2D to an attribute for 1 hour per DL
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30
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3D to attribute for 1 minute per DL
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Polymorph
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Alter
10 minutes per DL
Permanent
Diff 10
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Change the form of a creature or object. At the base difficulty, basic and mostly cosmetic changes can be made. At higher difficulty levels more radical changes can be made, for longer periods of time. Changes are more or less permanent, requiring another polymorph spell to change back to the original form.
When altering a creature or object, the caster needs to have some knowledge of the form they're changing it to, or nasty side effects may result.
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Sample Effect Difficulties
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15
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More radical changes, such as wings, other appendages, different form.
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20
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Change the subject into another creature or thing entirely, but only with the physical abilities.
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30
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Subject becomes the thing they are transformed into, down to the fiber of their being, including magical abilities. (Strong magical abilities may push the DC +5 to +10 points higher)
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Telekinesis
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Alter
1 action
1 minute per DL
Diff 15
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Lift or push items without touching them. Smaller objects may be manipulated as if they were in the character's hand (but the character can't actually feel the item.)
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Sample Effect Difficulties
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15
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Manipulate small object.
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15
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Lift 1D per DL (min 3D) scale object for 3 minutes
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15
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Push object with as if your STR was 2D per DL (min 6D)
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Enchant Weapon
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Alter
1 action
1 minute per DC
Diff 10
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Gives a +1 per DL bonus to a weapon's attack and damage.
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Sample Effect Difficulties
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20
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Gives a +1 per DL bonus to a weapon's attack and damage for a few days.
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30
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Gives a +1 per DL bonus to a weapon's attack and damage for a few years.
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Fly
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Alter
1 action
10 minutes per DC
Diff 15
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Allows one medium sized creature to fly and maneuver naturally.
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Repair
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Alter
1 minute per DL
Diff 10
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Mend a broken item or repair a piece of equipment.
At base difficulty a caster can mend breaks, tears, blemishes in medium sized objects. Mending larger scale objects increases the difficulty 5pts for each 1D in scale. Mending magic items in such a fashion as to maintain their properties adds +5 to +15 to the difficulty.
At base difficulty the caster can also repair a simple mechanical device, even larger devices, as long as the part needing repair is small (scale -1D).
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Sample Effect Difficulties
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15
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Repair moderately complex devices.
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20
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Mending defects in a large (scale +2D) object.
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25
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Repair extremely sophisticated devices.
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Shield
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Alter
1 action
1 minute per DL
Diff 10
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Creates a field of force around the subject that provides an additional +1 per DL (min +2) armor protection.
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Sample Effect Difficulties
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20
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+2 per DL (min 2D+2) protection for four minutes.
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30
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+1D per DL (min 6D) for six minutes.
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Unlock
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Alter
1 action
1 minute per DL
Diff 10
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Unlocks a simple lock or opens a stuck door. Can temporarily open a magically barred door. The DC in such a situation is the original enchantment DC - 5. (To permanently undo a magical barrier, use Dispel Magic.)
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Sample Effect Difficulties
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15
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Unlock complex lock
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