WEAPONS

 
Officer's Sabre

 

W

hile firearms increasingly dominate the battlefield, swords still have a place. This is particularly true with ship boardings and combat from horseback.

 

Damage 5D

 
 
Bowie Knife

 

W

hether you're fighting a bear or skinning a bear, no adventurer should be without one of these.

 

Damage 4D

 
 

 

A

good sidearm is a basic requirement for an adventurer these days. Laws regarding carry and concealment of firearms vary from place to place. A town may require you to turn in your weapons to local law enforcement for the duration of your visit. Some hotels enact such policies for the safety and convenience of their guests.

 

Pistols come in a variety of models and calibers. The common pistol design allows six shots before reloading.

 

Damage

3D for very small calibers (.22)

4D for most pistols (.45)

5D for larger guns (.357 magnum*)

 

* Historically, magnum-class pistols became available in the 20th century.

 
 

 

P

arlor pistols are the perfect choice of self-defense for the Lady. Light and unobtrusive, but still packing sufficient punch to ward off any hoodlum. We manufacture our pistols in a wide variety of styles and options guaranteed to please the fashion-sense of the discerning woman.

 

We would be remiss if we did not mention our pistols are also suitable for the Gentleman - For those times when decorum requires one to forgo their normal armaments. We also have a range of styles to suit you.

 

Shoots two rounds before reloading. These pistols are small and concealable. They are not intended for ranged combat and suffer a -1D penalty to attack when shooting farther than close range.

 

Damage 4D (.45)

 
 

 

A

s the name implies, a cane sword is a melee weapon sheathed inside a cane (or in this case, an umbrella).

 

Damage 4D

 
 

 

S

catter guns are versatile weapons useful for hunting, combat, and self-defense. Contrary to popular impression shotgun fire doesn't spread very much and is accurate to at least medium range.

 

Shotguns carry two or five rounds depending on the model. They can fire pellets or solid slugs.

 

Damage

4D for bird shot

5D for regular shotgun shells

6D deer slugs (solid rounds)

 
 

Image not available

 

F

or some problems you need a bigger solution. That is where these beauties come in. Long range and enough stopping power to drop the biggest game.

 

Damage

7D Sharps Rifle, 1 round capacity

6D Cavalry Carbine, 7 rounds

 

We all know there are bigger things than buffalo out there these days.

 
 

Image not available

 

S

pirit Guns are a new class of weapon. They are enchanted firearms that have a magical effect. Anyone can use these.

 

Spirit Gun operation: The gun provides the effect, you provide the power. Spirit weapons have a metal plate that must be in contact with the wielder's skin. When you pull the trigger you channel the energy that produces the effect. Attacking is similar to casting a spell. First your base attack roll (the part not including any modifiers) must achieve at least 1 success or the weapon fails to fire and you receive a Stun wound. Just like spells, receiving a stun two rounds in a row will cause physical damage

 

If the weapon fired, then you compare your Attack versus the opponent's Dodge, and events proceed as usual.

 

 

Boomstick

6D Fire bolt, unlimited rounds

4D Fire ball, requires 2 successes, detonates on impact

 

Listen up. This is a damn fine weapon as long as you don't hoist with your own petard, if you catch my drift. I'm sure your buddies will appreciate it also.

 

Boomsticks are favored more by sportsmen and gun enthusiasts. Militaries do not use them generally. Spirit guns take more care to operate and maintain. Besides, bullets are proven and reliable technology.

 

Spirit Guns are custom made until the 1880's, after which they will be manufactured.

 

The Invigorator TM

Special, Heals

Range 20m

 

Healing requires touch. Even when you are using magical healing you have to set broken bones and hold closed deep wounds (after cleaning them) if you want the patient to heal properly.

 

What this weapon does is minor healing at range. It accelerates the healing process and stimulates the target. While technically the target is not yet healed, they act as if they are. For gaming purposes you can pretend the wound is gone.

 

A successful "attack" with this weapon removes one wound, level Injured (2) or lesser. Each point of Effect Value removes one more. If uninjured the target receives the pseudo-wound levels Invigorated, followed by Euphoric. (See Over Healing)

 

 

W

hat follows is a list of weapons and armor not commonly found in this era. They are included in this page in case you get into a fight in a museum or something.

 

Ranged Weapons Damage Melee Weapons Damage
Small Rock 3D Knife, Dagger, Club 4D
Shuriken, Throwing Knife 4D Small Sword 4D+2
Hunter's Slingshot 4D Staff 4D
Throwing Axe 4D War Hammer 5D
Short Bow 4D+2 Long Sword 5D
Long Bow 5D+2 Katana 5D+1
Light Crossbow 4D Mace 4D+1
Heavy Crossbow 5D Morning Star 5D
Sling 4D Halberd 6D
Boomerang 4D+1 Great Axe 6D
Dart 3D Two-Handed Sword 6D
Javelin 5D Spear 5D
Armor Protection Penalty
Leather +2  
Studded leather 1D -1
Scale mail 1D+1 -2
Chain mail 1D+2 -2
Full plate 3D -2D
Small shield +1  
Large shield +2 -1
     
Light Body Armor 1D  
Medium Armor 2D -2
Heavy Armor 3D -1D