H
EALING
Characters heal their wounds through natural healing or medical assistance.
Natural Healing
Characters heal naturally after a suitable period of bed rest.
|
Level of Wound |
Rest Period |
|
Injured |
3 days per injury |
|
Severely Wounded |
3 days |
|
Incapacitated |
2 weeks |
|
Mortally Wounded |
5 weeks |
At the end of the rest period they make a Fortitude roll. Success means they improve to the next wound level. Repeat.
|
Natural Healing |
|
|
Fortitude Roll Result |
|
|
1 success |
No improvement |
|
2 successes. |
Character heals |
Assisted Healing
A successful use of the Treat Injury skill heals the character one wound level. They may be treated again halfway through the rest period of their current wound. It is assumed you have a medical kit. A hospital tent or facility decreases the difficulty by 1.
|
Assisted Healing |
Difficulty |
|
Injured |
2 |
|
Injured |
3 |
|
Severely Wounded |
4 |
|
Incapacitated |
5 |
|
Mortally Wounded |
6 |
Psychic Healing
A Psychic Healing attempt uses the same difficulty numbers above. The attempt requires one hour per difficulty level without interruption. Afterward the patient will need a night's sleep to shake off the wound penalties. Afterward they will be as good as new.
The psychic does not take on the wounds of the patient, but it sure feels like it. They take one Stun wound for each of the patient's wound levels. The penalties of the Stun wounds are cumulative. These are healed naturally at a rate of one Stun per day.
Over Healing
It is possible in some situation to over heal, particularly with magical healing.
|
Healing Levels |
Effect |
|
Invigorated |
Next wound taken is reduced one level |
|
Euphoric |
-1D Penalty to all actions |
|
Euphoric |
-1D Penalty to all actions |
|
And so on... |
|
Euphoric levels are cumulative and take a half hour or so per level to wear off. A patient will not become Invigorated and Euphoric in the same healing action. Leftover Effect Value points are dropped. But the next Heal attempt can apply multiple Euphoric levels in one go.